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t.quest review
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2022-08-28
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Review: Russian Wyatt's QUEST FOR ADVENTURE
Reviewed by Fender Tucker
You have probably seen the ad in the LOADSTAR Letter for this
Dungeons and Dragons (tm) type game. I must admit that I've never played
any serious D&D games and didn't get too far into this one before my sense
of responsibility returned and I got back to the various late-for-deadline
LOADSTARs I'm working on. But if you are into D&D and want a large
adventure you might try QUEST FOR ADVENTURE.
From my limited experience of D&D, QFA seems to be in the mainstream.
It uses the typical (perhaps obligatory?) hit points, abilities,
attributes, armor, etc. that all games like this seem to use. Where it
differs is in its storyline, its treatment of religion and its size --
three 1571 disks. It comes with a well-done 20-page manual that I found
quite detailed and complete. In fact, much of what I now know about D&D
came from reading the manual.
QFA is in BASIC 8 but doesn't require 64k of video RAM. There are at
least 40 B8 pictures on the disks, one for each of the scenes you find
yourself in as you roam the world of Atrias with your five stalwart
companions. Each scene has detailed text which describes in typical
dungeon style what's going on. Obviously Russian Wyatt is an experienced
D&Der since he has the style down pat.
Religion and race plays a big part in this world. You may be a
human, dwarf, elf, ogre, centaur or halfling. The religions you're
allowed to adopt are:
Gaean (followers of Mother Earth)
Elemental (big on air, stone, water and fire)
Assyrian (mainly for ogres -- don't tell any real Assyrians!)
Universal Harmony (evangelistic and suspicious of "others")
Magemeron (worship power and magic)
Atheist (priest-baiters)
After annotating Knees Calhoon's MURDER IN THE MONASTERY I'm a little
religioned out, but reading the descriptions of these in the manual was
quite entertaining. Compared to many religions I read about in the paper,
these actually sound pretty reasonable.
The storyline seems to be original, if typical. It is definitely a
large world and story. There are several things that I, as an editor and
non-D&Der, didn't like. These would take only a little bit of work by the
author to fix. They are:
(1) The text. The computer field is plagued by bad spellers and writers.
I'd like for every programmer in the C-64/128 field (with whom I feel a
great kinship) to run their masterpieces through someone who knows and
loves the English language. Perhaps the author did have some proof-
reading, since some of the many text files were almost error-free. Others
were very poor.
(2) The graphics. They are mainly fill-in pictures with outline drawings
of people. If they had been done by an artist like Walt Harned it would
add a lot of class to the program. Of course, more detailed pictures
would add to their size and might require another disk, but I think it
would be worth it. In my opinion, you wouldn't have to be a Walt Harned
to make the pictures much better; it would just require a few hours' work
on each pic.
(3) Now that 3.5 inch drives are the only manufacturer-supported types of
drives available, there should be a 3.5 inch version. With two 3.5 inch
disks the graphics could all be much larger (and detailed) without
problems. I was sent a 1571 version, and there's a 1541 version, but
there's no mention of a 1581/FD version.
QUEST FOR ADVENTURE is available for $19.95 (postage included) from:
Russian Wyatt
8614 Bramble Lane #203
Randallstown MD 21133
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